Splines are a fantastic resource for taking linear resources and dynamically shaping them to fit your likely non-linear worldspace, without having to a) use up valuable artist time measuring and scaling static curved objects to fit an exact setup, and b) overload your asset library with multiple iterations of similar objects to fit those setups.Ī spline mesh, what this post is covering, is a conjunction of the computational spline with a static mesh, allowing a great deal of variance and transformation from the mesh’s initial shape and bounds. If you just want to skip ahead to the building of this system without analysis or definition, check out the video, and thank you to Playful Synapse for the great tutorial. the base for the construction script for this system, is derived from this video tutorial. Disclaimer: This tutorial assumes that the reader has a basic understanding of 3d modeling concepts and scripting with blueprints in UE4.
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